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Paraglyph Press Announces First Book on New
Technology for Making Animated Films on Your PC: "3D Game-Based
Filmmaking: The Art of Machinima"
Scottsdale AZ - July 12, 2004 - Paraglyph Press is
pleased to announce the very first book on a leading-edge filmmaking
technology, "3D Game-Based Filmmaking: The Art of Machinima"
(U.S. $39.99, 496 pages with CD-ROM, ISBN 1-932111-85-9).
Get 3D Game-Based Filmmaking: The Art of Machinima
from Amazon for only $27.19
Machinima, defined as animated filmmaking in a real-time
virtual 3D world, is an emerging technology that is revolutionizing how
animated films are made. This new art form and technology involves using
powerful game engines, such as the ones provided with games like Quake
and Unreal Tournament 2004, to create animation films on the desktop.
Machinima is quickly being adopted by animators, designers, filmmakers,
and technology enthusiasts who can now create their own animated
films.
The book features a foreword written by John Gaeta, the
Senior Visual Effects Supervisor for the Matrix trilogy. "3D
Game-Based Filmmaking: The Art of Machinima" is a complete guide to
Machinima, including many hands-on tutorials and projects that help
readers create their own animations quickly. Starting with an
introduction to Machinima and the technology platforms included on the
CD-ROM, this book then shows how to create characters, set up virtual
cameras for live-action filming, design sets, and produce a finished
film that can be distributed on DVD and online.
This book also covers set design, video capture, visual
effects, and character development. The tools on the CD, in addition to
basic hardware and software available in retail stores, give readers
everything they need to start creating their own characters and films
immediately.
In this book, readers will learn:
-The nuts and bolts of making 3D animated films
-How to create virtual sets, add actors and cameras, and
record everything in real time
-Specialized techniques for set design, cinematography,
and character design
-How to use powerful Machinima tools such as
Machinimation and Unreal Tournament 2004 and its in-game camera system
Matinee
-How to edit, produce, and distribute a Machinima
film
-How to effectively use post production techniques to
give animated films real polish
Author Paul Marino is an award-winning Machinima and
animation film director and designer. He is the Executive Director of
the Academy of Machinima Arts and Sciences in New York City. His work
with The ILL Clan has received much praise and recognition, including
top honors in Showtime Networks' 2001 Alternative Media Festival and the
Pixxelpoint International Computer Animation Festival. Marino has been
featured in numerous magazine, newspaper and video segments about
Machinima, including Entertainment Weekly, NPR, The Wall Street Journal,
PBS, G4TechTV, the New York Times, and CNN. He may be reached through
the website www.machinima.org.
Keith Weiskamp, President of Paraglyph Press, says:
"We are delighted to be the publisher of the very first and
landmark book on Machinima. Paul Marino has been a major force in the
early development of Machinima, and his current work is poised to take
Machinima to a new level. With the release of highly successful
animation films like Shrek, interest in making animation films is at an
all-time high. We think that the Machinima technology will soon be used
by animators and filmmakers worldwide. We anticipate that "3D
Game-Based Filmmaking: The Art of Machinima" is going to be hit
with these audiences, as well as with the PC enthusiast, who can now
make animated films at very little cost."
"Machinima is the convergence of three really hot
industries--filmmaking, animation, and game development," stated
author, Paul Marino. "It is starting to break out of its niche
past, and now some of the major studios are looking into using Machinima
with some of their productions. This book represents the culmination of
my years of experience and selected insight from some of the top
filmmakers working in this exciting art form. I think that Machinima is
a huge step forward in the democratization of animated filmmaking, and
I'm really excited to be getting the word out and helping the next
generation of animated filmmakers."
About Paraglyph Press
Paraglyph Press was founded in May 2002 by publishing
entrepreneurs Keith Weiskamp and Jeff Duntemann, along with publishing
executives Steven Sayre and Cynthia Caldwell. Paraglyph publishes books
for computer users and professionals on such topics as web design, game
programming and development, and wireless and emerging technologies.
Some of its best-selling titles are "Degunking Windows,"
"Degunking Your Mac," "Game Coding Complete,"
"Jeff Duntemann's Wi-Fi Guide, 2nd Edition," and "Looking
Good in Print, 5th Edition."
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