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Flash 8 Design and Scripting Demystified

"Flash 8: Projects for Learning Animation and Interactivity"-


 
Sebastopol, CA--Macromedia Flash is fast becoming the Web's most widely
used platform for creating rich media with animation and motion graphics,
but Flash is as complex as it is powerful. To get the most from Flash 8,
you not only need to be proficient in programming/interface design, you
need the creativity for story telling and the artistic insights to design
fluid animation. "Flash 8: Projects for Learning Animation and
Interactivity" demystifies Flash, letting you tap its power quickly with
real, hands-on projects that help you create actual content as you go.

 
Coauthored by Richard Shupe and Robert Hoekman, Jr., educational
developers with years of experience creating compelling content,
interfaces and applications, "Flash 8: Projects for Learning Animation and
Interactivity" (O'Reilly, US $34.99) provides graphically appealing,
hands-on examples that teach by illustration, not with text-heavy
description.  Each project in the book grounds you in design concepts and
goals before moving on to implementation and scripting.  With this book,
you will learn to:

 
-Understand Flash concepts quickly
-Accomplish tangible goals in creative ways
-Create everything from simple animations to interactive elements and
 custom web site interfaces
-Enhance projects with graphics, sound, and video
-Master animation techniques such as tweening, morphing, and dynamic
 masking
-Learn ActionScript to take control of your content
-Develop Flash content for e-Learning, CD-ROM, and mobile devices

 
"This is not a text-heavy, overly wordy book," said Shupe. "Flash is a
graphics program, so it made sense to us that this book should be
graphically rich with hands-on examples and illustrations. It is much more
educational and exciting to actually complete a project rather than read
about it."

 
"Flash 8: Projects for Learning Animation and Interactivity" teaches Flash
design instead of simply Flash itself.  Rather than learn a Flash tool for
the sake of it, you learn which areas of Flash are important, and which
are less used, just by seeing how typical content is actually created.


 

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