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SONY CREATIVE
SOFTWARE FILM CONTEST HELPS HIGH SCHOOL
STUDENTS DEVELOP VIDEO PRODUCTION SKILLS
WHILE PREDICTING FUTURE OF TECHNOLOGY
Teachers Provided Software and Full
Video Production Curriculum for Contest
MADISON,
WI
— Feb. 11, 2008 — Sony Creative Software
<http://www.sonycreativesoftware.com>
, a
leading provider of professional video
and audio editing software applications,
today announced the launch of its new
Technology in Motion: Vision of the
Future
<http://www.sonycreativesoftware.com/news/techinmotion.asp>
student film contest. Presented by Sony
Creative Software and Intel
<http://www.intel.com/> ®, with the
support of the International Society for
Technology and Education
<http://www.iste.org/> (ITSE) and
Edutopia
<http://www.edutopia.org/> magazine,
the contest offers participating high
school students the chance to experience
the process of producing a professional
project from start to finish using the
award-winning Sony Vegas Pro 8
<http://www.sonycreativesoftware.com/products/product.asp?pid=457>
video and audio production platform.
From script to screen, students will
conceptualize, produce and edit short
films that present their own visions of
how technology will shape their future.
“In our digital world, technological
literacy is an important part of a
student’s education, but schools often
lack the resources they need to
implement multimedia programs,” said
Dave Chaimson, vice president of global
marketing for Sony Creative Software.
“With the Technology in Motion contest,
participating schools will have a unique
opportunity to teach students the
technical fundamentals of film
production as well as nurture
creativity, innovation and leadership
skills.”
The Technology in Motion contest is also
a complete multimedia educational
program for teachers to use as a
structured curriculum. To encourage
participation in the contest and
highlight the importance of multimedia
education, Sony Creative Software will
provide each participating classroom
with a “Technology in Motion” launch
kit. Schools have until February 22,
2008 to submit their Call to Entries
form in order to enroll in the contest
and register to receive their materials.
Each package contains a free version of
Sony Vegas Pro 8 video editing software,
free Sony Vegas Pro 8 video tutorials
($24.99 value) and a free Digital Video
and Audio Production Vegas Pro 8
teaching guide ($49.95 value).
Participating classrooms will also
receive a free one-year subscription to
Edutopia magazine which provides
information and innovation for
innovative teaching in K-12 schools as
part of the George Lucas Educational
Foundation.
Teachers that submit completed Call for
Entries forms for each group of students
will receive the “Technology in Motion”
launch kit to help students get their
projects underway. Contestants are
required to use the provided Vegas Pro 8
software to produce their videos, but
all details of story, characters,
length, style and camera choice are up
to the students’ own creativity.
A teacher or other designated high
school representative of legal age must
upload the completed film or films by
April 11, 2008 to be eligible for
judging. An expert panel will choose
three finalists from among the
submissions, judging entries on
creativity and originality. The three
finalists’ videos will be posted online,
and the public will have the chance to
vote for the grand prize winner. All
three finalists will receive prize
packages from Sony that will be
presented at this summer’s NECC
(National Educational Computing
Conference) in San Antonio; the grand
prize winner will receive two Sony VAIO
laptop computers, a video camera,
software and accessories worth more than
$25,000 USD.
For complete contest rules and
instructions please visit the contest
website: www.sonycreativesoftware.com/techinmotion
<http://www.sonycreativesoftware.com/techinmotion>
.
About Sony Creative Software
Sony Creative Software inspires
artistic expression with its
award-winning line of products for
digital video, music, DVD, and audio
production. As a subsidiary of Sony
Corporation of America, the company also
develops applications that enhance the
experience for users of Sony hardware
devices. Sony Creative Software
customers span the globe and include
seasoned professionals in the film,
television, video game, and recording
industries, as well as students,
educators, hobbyists, and enthusiasts.
For more information, visit
www.sonycreativesoftware.com
<http://www.sonycreativesoftware.com>
.
Vegas
is a trademark or registered trademark
of Sony Creative Software Inc. in the
United States and other countries
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